Good storytelling is a fading red pupil

I was really looking forward to seeing the latest film in the Terminator series, Terminator Salvation. Dating back to ’84, the first film, and the second in ’91, put lasting stamps on sci-fi history with a memorable take on the theme of machine over man. The third movie 6 years ago, didn’t do much to extend the lore, but I cut it some slack and enjoyed more than many other viewers. Now, 25 years later, we’re taken (in almost real elapsed time) into the future to see John Connor fighting his war against the machines. This is what all the other movies were leading up to – what Skynet and the terminators were trying to prevent.

Unfortunately, Salvation isn’t really about John Connor or his war. It’s more about some new character, played by Sam Worthington, who is brought into the future (no spoilers). Worthington is a surprising bright spot acting-wise, but I didn’t want to see a movie about him because it doesn’t really connect to anything we’ve seen before. I was hoping to see a movie showing Connor’s rise into leadership of the Resistance, rallying survivors to fight the machines, but this movie never delivers. Instead, we get a war led by some government coalition in hiding, which just happens to be getting help from Conner. This movie fits into the correct timeline, but just seems to be telling the less interesting tale.

It’s ironic then that this movie’s at it’s best early on, when it’s not about Connor at all. Once Worthington’s character meets up with Kyle Reese (Anton Yelchin) in post apocalyptic LA, the movie hums along nicely. As far as action goes, there’s plenty here and it’s shot well enough to make you not regret the money you spent on tickets. The sound effects are thunderous and menacing robots large (no, huge) and small might beat the other summer robot movie at their own game. As the movie spirals along it gradually loses personality. Christian Bale as Connor, doesn’t help. His portrayal is so one-dimensional that he’s barely different then the cybernetics he’s fighting.

Filed under Movies

Computer Build 09: Part 13 (it’s a wrap!)

This past weekend I put the finishing touches on the big red box. Here’s a rundown of all the last projects in pics.

Added handles. These are standard drawer handles from Lowes.

Added soft grips to feet. The original feet were clear acrylic – nice looking, but hard and smooth. These pads add some grip and may quiet things a bit.

Created green board cover. Remember how the wireless network card had a green circuit board? I made this cover from a piece of acrylic, some black mesh, and an old ISA slot cover.

Using the same mesh I covered the top of the front panel bay device just to clean up the appearance.

Added third hard drive. Brought one more drive over from my old machine. This one sits behind the front 120mm fan.


Filed under Comp hardware / mods

Computer Build 09: Part 12

So what’s to be made of all those numbers in the previous post? What kind of difference has all that tuning made to performance? Let’s take a look.

3Dmark06

This is the previous gen benchmark from Futuremark and is still useful for comparing against older DX9 systems. Here I could compare my stock and overclocked scores from the new I7 machine to my previous best score from my old 939 system (AMD X2 4400+ OC’d to 2.6, 7900GT OC).

3Dmark Vantage

Vantage is the latest benchmark from Futuremark and it puts a good test on the graphics system (including DX10 features) and the CPU (including physics processing). Incidentally, during the overclocked run the CPU temp peaked at 76°C and the GPU hit 65°C.

Crysis

Since it was released in Nov ’07 the game has been making graphics cards cry uncle. Using the CryEngine 2 engine it takes advantage of the latest DX10 features and makes extensive use of physics processing. The game includes a built-in benchmarking utility which makes for reproducible test runs. The temperatures reached in the overclocked configuration were 65°C on the GPU in the graphics test and 54°C on the CPU in the CPU test. Both tests were run with 64bit high quality settings, 1920×1080, and 2x anti-aliasing.

Team Fortress 2

TF2 is a fairly low demanding game graphics-wise, but one I play a lot. This benchmark (as well as for the other games) was averaged from multiple runs of typical gameplay at max quality settings.

Left 4 Dead

L4D is one of Steam’s newest game set in the middle of a zombie apocalypse. The number of on screen models and sophisticated physics and AI engine make the game fairly demanding on the highest quality settings (1920×1080, 4x anti-aliasing, 4x filtering, high quality)

UT3

Unreal has been a staple of fast-paced FPS for years. UT3 is a couple years old now, but still provides a decent graphics test with high settings (1920×1080, max quality).

Audio Encoding

For this test I ripped an audio CD to mp3 (13 tracks, 256kbps, CBR, Lame encoder).

Video Encoding

For this test I converted a 40MB flv video to mp4 H.264.

WinZip

Here I compressed 223MB (17 files) into a new zip archive.

In summary, while the synthetic benchmarks show sizable gains from overclocking, most games already run so smooth on this platform that there is only a relatively small difference in frames per second. The improvement tends to be about 10% which is in line with the overclocking on the graphics card. The big boost I made to the CPU simply doesn’t factor into in-game performance since there is already ample processing power. In comparison, the encoding and compression tasks that rely on the CPU showed a nice 20-30% performance bump.

Filed under Comp hardware / mods

Computer Build 09: Part 11

With the hardware side of my build nearing the end, I’ve been working on system tweaking and overclocking. The new I7 platform has a lot of new overclocking facets to it over the AMD architecture that I was used to. I7 overclocking revolves around the base clock frequency (Bclock) a pretty close analog to the Front-Side Bus speed of the old days. Changing the Bclock affects the speed of the CPU, the L3 cache, the on-chip memory controller, and the RAM and each one of those is further tailored by a multiplier. Another new player is the Quick Path Interconnect (QPI) which is like the HyperTransport that AMD has had for years – in lieu of a Front-Side Bus, the QPI connects the CPU to the motherboard chipset. Generally the QPI has plenty of bandwidth so you can keep it scaled back a bit as you crank up the CPU and memory. And of course with overclocking comes voltage tweaks to feed the power that’s necessary.

The bios on my new machine gives access to tweak all these thing and is laid out very well. It also supports storing overclock settings to different profiles to make it easy to switch around and compare. Here’s the screen that deals will the clocks and multipliers (with the default settings). Besides this there is another screen for changing voltages and another for RAM timings.

In my first tweak session, I initially pushed things too fast without the necessary bump in voltage and it wouldn’t post. After edging some voltages up (Vcore and VTT) and the speed (Bclock) back down I starting having more success. After several more trials over a couple weeks I got things dialed in pretty well, while not raising the voltages (and the temps) too far. Currently I’ve raised the CPU up around 43% to 3.8GHz. That’s over a full gHz over the stock speed (for free!) so I’m pretty pleased. I have speed stepping still on so it doesn’t run at that speed full-time, though. I also have Intel’s Turbo feature enabled which means at times one core may jump up to about 4Ghz!

Param Default OC increase
CPU (GHz) 2.66 3.8 43%
Bclock (Mhz) 133 190 43%
Vcore 1.17 1.31 +140mV
VTT 1.15 1.29 +140mV
VIOH 1.10 1.22 +120mV
QPI (MHz) 2400 3425 43%
DDR3 1066 1524 (7 7 7 16 1T) 43%
CPU Temp (typ C) 32 44 +12
Mobo NB (IOH) Temp (typ C) 39 42 +3
Mobo SB (ICH) Temp (typ C) 28 30 +2

I also cranked the graphics card up just a bit. My GTX260 is already EVGA’s factory overclocked model, so I didn’t want to push it too much further, but with decent cooling in my case I knew I could get by with a little.

Param Default OC increase
Core 626 675 8% (17% over standard gtx260)
Shader 1349 1455 8%
Memory 2106 2400 14%
GPU Temp (idle/max C) 37/65 40/70 +3/+5

Filed under Comp hardware / mods

To Boldly Return…

In this era of cinematic recycling, has there been a more ambitious rehash than JJ Abrams latest, Star Trek? I mean it’s one thing to make another Summer popcorn muncher about robots from the future trying to destroy humanity (wait, which one?), but to take on the roots of a forty year old Sci-Fi universe…that’s gutsy.

Then again, it’s not like there haven’t been a history of Trek clunkers on the big screen, so despite the hype, fans wouldn’t be surprised to see another miss.

Still, this is not just another Trek movie with better CG than the last. It’s one that reboots all the best known, and most loved, characters – all with shiny new actors, of course. And it weighs heavy on those actors, because for all the battles and jumps to warp speed, this is just a character pic.

It’s with these new actors that this movie succeeds, so I’ll spend some time on them. The new lead, for example, Chris Pine, manages to embody the swagger and machismo of James T. while leaving out some out of Shat’s more parodied mannerisms. Qunito does a surprisingly good job with the challenging role of playing a young Spock. Then there’s Karl Urban, who plays Dr. ‘Bones’ McCoy and nails so many classic lines pitch perfect it really saves him from coming off as a shticky impersonation. Speaking of classic lines, they’re all pretty much here, delivered well and in the right situations. Sure, a couple maybe be a little forced, but I still loved every one. Zoe Saldana (who?) does a killer job as razor sharp Uhura. Simon Pegg (always Shaun to me) was a clever choice for Scotty. I’m really happy they cast a Russian-born actor (Anton Yelchin) to play Chekov, since I’m so critical of Russian accents. Unfortunately the “w” for “v” substitution he portrayed was really annoying (albeit humorous at times) since it’s a more Eastern Europe thing. And then there’s Sulu, played by Harold of and Kumar fame. While I like the actor (John Cho), this is the one character who took me out of it. The physical resemblance wasn’t there, nor was the odd aloof demeanor; but at least the sword play was true to form.

Unlike the throngs of harder core aficionados, the movie wasn’t going to be made or broken for me on styling alone, but I saw more kind nods to the past than away from it. Yes, I’m not a huge fan of the white and translucent Apple-esque Enterprise bridge. Yes, the curvy lines of the Enterprise looked Romulan-ish while the Romulan craft looked all spiky like it escaped from the new Transformers flicks. And yes, it took a damn long time to hear the familiar soundtrack strains. But on the other hand, most of the sound effects were there – right off from the start with the instrumentation warbles of the USS Kelvin. The uniforms stuck to simple untucked shirts and black pants, and even skirts and tall boots for the female crew members. And gosh darn it, Uhura still had that big silver dongle stuck in her ear!

Maybe best of all is just the lightness that they maintained with this reboot. Sure, there are serious moments and lots of action-packed sequences, but the healthy dose of humor throughout ends up sealing the movie with the same levity as TOS. While all the other blockbusters are going darker and grittier, this flick stays true to Roddenberry’s optimism (even if there is a lack of the usual underlying social commentary).

I have to give Abrams some due credit here. I haven’t been a fan of his previous work (gasp). Alias, nope. Lost, nope. Cloverfield, not really. I think in general I like his concepts, but not his results. Maybe he’s a better director, than producer. Maybe his writers have improved. In the end, watching this Trek was just fun, like sitting down with old friends reliving old tales, and telling a few new ones.

Filed under Movies

Computer Build 09: Part 10

While the overclocking and tuning continues, I did manage to finish the case lights over the weekend. I choose to use white lights so the colors of everything (which have been all nicely coordinated, after all) wouldn’t be washed in any particular color. I got a couple 12″ Logisys LED sticks. They are just like the more common cold cathode tubes, except inside the tube is a very slim circuit board with LEDs mounted to it. It tends to be a little cooler than the CCFL route and more importantly takes 12 volts directory without the need of an inverter module.

The only trouble with these lights is that with 18 white LEDs each(!) they are crazy bright, especially in a darkened room. So I decided I’d create a little screen over each one to tone them down. I found this decorative mesh at Home Depot which had the open to closed ratio I was looking for. I cut off a couple chunks with tin snips and folded it into a U-shape, then painted it red to match the case.

Then I slipped each LED tube into its screen and mounted them to either side of the top of the case with zip ties. I also soldered everything up to the switch and mounted it to the front panel. I’m pleased with the final effect. The light is white so you can see the red and black theme inside nicely, but you don’t feel the need for sunglasses.

Filed under Comp hardware / mods

Rock me Amadeus

No news to report on the computer build just yet, however we went to our last symphony night of the season last night. We’ve been season subscribers to the Cincinnati Symphony Orchestra for 12 years (wow, how time flies!). Even after all this time, Music Hall still blows me away. There’s really not too much I like about Cinci (or Ohio, or the Midwest), but the concert halls are amazing.

I think the ceilings there even inspired me with our basement to some small degree.

Filed under Music